Getting your first Temple built usuallly invovles some pretty hard combat, but Rogue's ability to "chain stun" lets them beat elementals more easily than any other hero. After your kingdom is "stable" from monster attacks, you usually want to get a palace level 3 and build a temple, because the bosses in the 2nd half of the game are REALLY designed to be fought only by the Temple heroes. If you have multiple guilds of the same kind - only one needs to actually research hero upgrades - heroes can buy stuff from any guild of their type.Īfter level 8, the game will have Holy Grounds in almost every level - these come in 3 varieties (ungarded) (lighting elemental) (fire elemental) - ALWAYS fight lighting (much weaker) rather than fire if you have a choice. Rogues also have 1.5 times the attack level up of warriors and ranger heroes - I think this is because Rogues can't promote at all, but it makes their earlygame advantage REALLY good, and in missions where you aren't allowed to build temples and you never upgrade the warrior/rangers at all, the rogues STAY better even in the lategame. However with stun, and especially if you have 2 guilds (or even 3 guilds) for 6-9 rogues, the monsters will get "chain stunned" and be helpless and beatable. The importance of Rogues is REALLY from level 6 onward, you can't actually research (stun) before that - so Ranger>Cleric or Warrior>Cleric are better - Stun is important because the first "high level monster" attacks - things like werewolves, werebears, dragons, and ancient liches - is very dangerous - These things can kill ballista towers (unless they are at least 2 and overlapping). You can put a guard tower to plug a minor enemy lair near your palace You can do wizards first if forced to do it (the Mad mage level) or if you are very careful with your guard towers. Go Rogue 1st Clerics 2nd on MOST maps, but Cleric 1st Rogue 2nd for maps with Flying Sepents / Imps as the first enemies. If you can reach a monster lair on day 1 before anything has come out, you can use it to level up power level your first guild of heros risk free. Choose from more than 10 different classes to oversee the protection of your lands.I had started to write a guide for this game, but I decided that I was too wordy compared to the one on Gamefaqs for saying almost the same advice.Play through a campaign with 16 missions divided into 4 chapters and a variety of multiplayer maps.Monster Kingdom has a full set of new buildings, heroes and citizens.New monster race available in multiplayer mode. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |